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Originally posted by:They look more humanoid but are still robots as when you see them being manufactured you see the original A11 frame under it before all the armour is added. They are also an early build so I might end up changing the shape in the end.That will be one way of killing the CEO, there will be multiple ways including in this one being able to destroy buildings, however this will be very slow to do.( I accidentallly hit report the first time I typed this. Am sorry Rob. Originally posted by:They look more humanoid but are still robots as when you see them being manufactured you see the original A11 frame under it before all the armour is added. They are also an early build so I might end up changing the shape in the end.That will be one way of killing the CEO, there will be multiple ways including in this one being able to destroy buildings, however this will be very slow to do.Thanks for answering my questions! I hope you decide to still keep that industrial mass-produced look to the robots like in AS1 just with the more updated graphics. I actually kind of liked the look of the A12 bot aswell.
Originally posted by:They look more humanoid but are still robots as when you see them being manufactured you see the original A11 frame under it before all the armour is added. They are also an early build so I might end up changing the shape in the end.That will be one way of killing the CEO, there will be multiple ways including in this one being able to destroy buildings, however this will be very slow to do.Thanks for answering my questions!
Mar 22, 2017 How to create a 3D Terrain with Google Maps and height maps in Photoshop - 3D Map Generator Terrain - Duration: 20:32. Orange Box Ceo 7,949,223 views.
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I hope you decide to still keep that industrial mass-produced look to the robots like in AS1 just with the more updated graphics. I actually kind of liked the look of the A12 bot aswell. Will see how it goes. It will also have 'Mechanoids' which are kinda like Dreadnoughts from Space Crusade, tried to scale them so that they only just fit in the corridor, but they are having a hard time fitting through the doors lol. Originally posted by:Thanks for answering my questions! I hope you decide to still keep that industrial mass-produced look to the robots like in AS1 just with the more updated graphics.
I actually kind of liked the look of the A12 bot aswell. Will see how it goes. It will also have 'Mechanoids' which are kinda like Dreadnoughts from Space Crusade, tried to scale them so that they only just fit in the corridor, but they are having a hard time fitting through the doors lolHaha nice! I can already imagine boarding the enemy ship with my squad of droids and turning the corner to see one of those things slowly walking down a corridoor towards me spraying its minigun and/or lasers!Have you thought about any plans to implement some kind of feature that allows you to build dispencers that release repair drones to damaged rooms?
Kind of like the sentinals from Halo 3?Or even better yet a combat variation that releases from a hatch within whatever room the alarm was tripped?:D. Originally posted by:Thanks for answering my questions!
I hope you decide to still keep that industrial mass-produced look to the robots like in AS1 just with the more updated graphics. I actually kind of liked the look of the A12 bot aswell. Will see how it goes.
It will also have 'Mechanoids' which are kinda like Dreadnoughts from Space Crusade, tried to scale them so that they only just fit in the corridor, but they are having a hard time fitting through the doors lol Are you still using unity to make it? Originally posted by:They look more humanoid but are still robots as when you see them being manufactured you see the original A11 frame under it before all the armour is added. They are also an early build so I might end up changing the shape in the end.That will be one way of killing the CEO, there will be multiple ways including in this one being able to destroy buildings, however this will be very slow to do. Seeing as this is an FPS/RTS with robots, ever been tempted to play out that humans vs machines future war scenario from Terminator? Been itching for that experience ever since I saw the film for the first time ages ago.
Any chance you might get tempted to say. Add a pathetic human resistance for us to crush under our metal heels?:PMight get really tempted to buy both your games if this gets added, just saying. ^^Especially with the robot themed game sale going on right now.
Indeed, I do feel like there needs to be a Scenario similar to Terminator. Instead of Building robots in the factory it could be renamed to a Barracks for training soldiers. With different Armor, Ships, and Perks different from the Robots you could play as. (Assuming what you mean as you can also play as Humanity as well.) It would be amazing although i doupt that this will be in-game.:L.
There has to be some story to the fact that where did all of the Humans go once Earth was destroyed? (Besides the CEO.
There has to be some type of Human rebellion against the CEOs.) Even though the concept of Robots rebelling against Humanity in space is quite werid, a Humanity vs. Robots would be a fine addition in generally my opinion.-A Question-The concept of EA In space is quite huge with alot of questions. But will there be Aliens in the game aswell? The idea of whether we are alone in the Universe or we aren't, Both ideas are equally terrifing.I feel like this might be answered for when we play the game for ourselves:).-Also I am too a bit curious what role planets will play in the game. Like capturing and Controlling planets while you can build Iron Extracters on them similar to the asteroids or?
I have no idea. Originally posted by:Indeed, I do feel like there needs to be a Scenario similar to Terminator. Instead of Building robots in the factory it could be renamed to a Barracks for training soldiers. With different Armor, Ships, and Perks different from the Robots you could play as. (Assuming what you mean as you can also play as Humanity as well.) It would be amazing although i doupt that this will be in-game.:L.
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A Humanity vs. Robots would be a fine addition in generally my opinion.Also I am too a bit curious what role planets will play in the game. Like capturing and Controlling planets while you can build Iron Extracters on them similar to the asteroids or? I have no idea.Sounds fun for sure, but it would take time and effort away from the meat of the game. I like battles between robots and the idea of being able to board eachother's sttations sounds awesome.
Maybe that is something that could be added further in development. Originally posted by:Me too! Will see how it goes.
It will also have 'Mechanoids' which are kinda like Dreadnoughts from Space Crusade, tried to scale them so that they only just fit in the corridor, but they are having a hard time fitting through the doors lol Are you still using unity to make it?I would assume so. While Unity isn't a very powerful engine it is easy to work with. Considering he has a very small dev team (as far as I know) means that he can progress a lot farther and faster than he would be able to if you used a more complex engine such as Unreal.Rust and Subnautica for that matter also run on Unity and you can see what they were able to accomplish.
G orders bots to GUARD this location, basicaly gets them to stop following you after you press F to issue the follow order. Can only be issued in first person by a CEO, Executron or any bot you are direct controling.
Holding CTRL while in system view will allow you to rotate view and the other control that is handy is hold SHIFT when in RTS view to be able to highlight clickable icons to control doors and turrets (if you close the docking bay doors your ships will auto open the bay doors to dock but wont leave again untill you open the doors). Originally posted by:G orders bots to GUARD this location, basicaly gets them to stop following you after you press F to issue the follow order.
Can only be issued in first person by a CEO, Executron or any bot you are direct controling. Holding CTRL while in system view will allow you to rotate view and the other control that is handy is hold SHIFT when in RTS view to be able to highlight clickable icons to control doors and turrets (if you close the docking bay doors your ships will auto open the bay doors to dock but wont leave again untill you open the doors)Ahh, thanks for the clarifaction. Is there a Group Units command?
Originally posted by:G orders bots to GUARD this location, basicaly gets them to stop following you after you press F to issue the follow order. Can only be issued in first person by a CEO, Executron or any bot you are direct controling. Holding CTRL while in system view will allow you to rotate view and the other control that is handy is hold SHIFT when in RTS view to be able to highlight clickable icons to control doors and turrets (if you close the docking bay doors your ships will auto open the bay doors to dock but wont leave again untill you open the doors)Ahh, thanks for the clarifaction. Is there a Group Units command? Same question here, is there a Grouping command for units? Most RTS have ctrl or shift + 'a number'.
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